PoE AI Part 4: Real-time Screen Capture and Plumbing

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Chinese Computer Vision Startup Turns Heads With ‘SensePose’

In the filming of movies like Avatar or Pirates of the Caribbean, actors donned motion capture suits, allowing special cameras to record their physical actions, which were then processed and played back in the form of an animated 2D or 3D digital character. Now, a Chinese AI startup called SenseTime is creating similar results using […]

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PoE AI Part 3: Movement and Navigation

This post is part of a series on creating an AI for the game Path of Exile © (PoE). In this post, techniques for moving the character around a level are explored. In PoE, movement is typically accomplished by using the left mouse button to click on a location. The player then typically moves to […]

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A Deep Learning Based AI for Path of Exile: A Series

This post is the first in a series on creating an AI for the game Path of Exile based on deep learning and other machine learning techniques. The goal of the project is to create an AI that operates based on visual input, is able to navigate levels successfully, can defend itself, and of course […]

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Introducing GopherJoy: A Controller Input Application

So, I was looking for a way to use my XBox 360 Controller for Windows to browse the web and play games without built-in controller support. After searching for a while, I found most existing applications were either not free or did not work very well. Some required extra dll files (pro-tip DON’T search for […]

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PoE Bot Part 3: Movement and Navigation

This post is part of a series on creating a bot for the game Path of Exile © (PoE). In this post, techniques for moving the character around a level are explored. In PoE, movement is typically accomplished by using the left mouse button to click on a location. The player then typically moves to […]

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A Deep Learning Based Bot for Path of Exile: A Series

This post is the first in a series on creating a bot for the game Path of Exile based on deep learning and other machine learning techniques. The goal of the project is to create a bot that operates based on visual input, is able to navigate levels successfully, can defend itself, and of course […]

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This post is part of a series on creating a bot for the game Path of Exile © (PoE). In this post, techniques for updating the internal representation of the world given a static image of the game are explored. A difficulty involved in having a robot interact with visual input, is that image data […]

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