PoE AI Part 3: Movement and Navigation

This post is part of a series on creating an AI for the game Path of Exile © (PoE). In this post, techniques for moving the character around a level are explored. In PoE, movement is typically accomplished by using the left mouse button to click on a location. The player then typically moves to […]

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A Deep Learning Based AI for Path of Exile: A Series

This post is the first in a series on creating an AI for the game Path of Exile based on deep learning and other machine learning techniques. The goal of the project is to create an AI that operates based on visual input, is able to navigate levels successfully, can defend itself, and of course […]

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PoE Bot Part 3: Movement and Navigation

This post is part of a series on creating a bot for the game Path of Exile © (PoE). In this post, techniques for moving the character around a level are explored. In PoE, movement is typically accomplished by using the left mouse button to click on a location. The player then typically moves to […]

Continue reading


A Deep Learning Based Bot for Path of Exile: A Series

This post is the first in a series on creating a bot for the game Path of Exile based on deep learning and other machine learning techniques. The goal of the project is to create a bot that operates based on visual input, is able to navigate levels successfully, can defend itself, and of course […]

Continue reading


Calibrating a Projection Matrix for Path of Exile

This post is part of a series on creating a bot for the game Path of Exile © (PoE). In this post, techniques for updating the internal representation of the world given a static image of the game are explored. A difficulty involved in having a robot interact with visual input, is that image data […]

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