Introducing: Deep Learning Deathmatch TV

This post is made in introduction of a new YouTube series titled Deep Learning Deathmatch. In this series, a deep learning based AI that relies only on visual input is pitted against video game bosses. The resulting battle is recorded, edited, and compiled into a video. In the first video in the series, the AI […]

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PoE AI Part 5: Real-Time Obstacle and Enemy Detection using CNNs in TensorFlow

This post is the fifth part of a series on creating an AI for the game Path of Exile © (PoE). A Deep Learning Based AI for Path of Exile: A Series Calibrating a Projection Matrix for Path of Exile PoE AI Part 3: Movement and Navigation PoE AI Part 4: Real-Time Screen Capture and […]

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Using Random Forests and Wordclouds to Visualize Feature Importance in Document Classification

What characteristics do the works of famous authors have that make them unique? This post uses ensemble methods and wordclouds to explore just that. Project Gutenberg offers a large number of freely available works from many famous authors. The dataset for this post consists of books, taken from Project Gutenberg, written by each of the […]

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PoE AI Part 4: Real-time Screen Capture and Plumbing

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PoE AI Part 3: Movement and Navigation

This post is part of a series on creating an AI for the game Path of Exile © (PoE). In this post, techniques for moving the character around a level are explored. In PoE, movement is typically accomplished by using the left mouse button to click on a location. The player then typically moves to […]

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A Deep Learning Based AI for Path of Exile: A Series

This post is the first in a series on creating an AI for the game Path of Exile based on deep learning and other machine learning techniques. The goal of the project is to create an AI that operates based on visual input, is able to navigate levels successfully, can defend itself, and of course […]

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PoE Bot Part 3: Movement and Navigation

This post is part of a series on creating a bot for the game Path of Exile © (PoE). In this post, techniques for moving the character around a level are explored. In PoE, movement is typically accomplished by using the left mouse button to click on a location. The player then typically moves to […]

Continue reading


A Deep Learning Based Bot for Path of Exile: A Series

This post is the first in a series on creating a bot for the game Path of Exile based on deep learning and other machine learning techniques. The goal of the project is to create a bot that operates based on visual input, is able to navigate levels successfully, can defend itself, and of course […]

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Calibrating a Projection Matrix for Path of Exile

This post is part of a series on creating a bot for the game Path of Exile © (PoE). In this post, techniques for updating the internal representation of the world given a static image of the game are explored. A difficulty involved in having a robot interact with visual input, is that image data […]

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Comics in the Wild #6: Computer Science

Functional Programming Today’s installation (a day late, I blame the bank holiday and so should you) comes from the Computer Science building at the University of Nottingham. Specifically the back of a desk in the Functional Programming Lab. There are three printouts, two from The Oatmeal, and one from The Meatly, which I have to confess […]

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