10 AI Business Bits for August

Google Battles Apple on AR – Google announced ARCore, a developer preview platform for augmented reality to compete with Apple’s ARKit, which will launch with the iPhone 8’s iOS 11. ARCore is a variation on Google’s Project Tango for Android. The good news is that augmented reality is finally on its way to the mass […]

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A $30 AR Headset?

Much like Google Cardboard enabled cheap and easy access to VR applications, an augmented reality (AR) kit called HoloKit is now providing low-cost access to the world of AR. HoloKit made its debut this June at the Augmented World Expo USA, the world’s largest AR and VR conference and vendor exhibition. When paired with AR […]

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Chinese Computer Vision Startup Turns Heads With ‘SensePose’

In the filming of movies like Avatar or Pirates of the Caribbean, actors donned motion capture suits, allowing special cameras to record their physical actions, which were then processed and played back in the form of an animated 2D or 3D digital character. Now, a Chinese AI startup called SenseTime is creating similar results using […]

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Epic’s Tim Sweeney: Deep Learning A.I. Will Open New Frontiers in Game Design

“[Video game] AI is still in the dark ages,” Epic CEO Tim Sweeney told a crowd gathered for Games Beat’s 2017 industry summit. The video game industry has witness a tremendous amount of growth, thanks to the incredible increase in computation power in terms of visual representations. Using the parallel computation ability of GPUs, powerful […]

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Google I/O 2017: Integrating Everything with AI

Google CEO Sundar Pichai underlined the company’s important shift from Mobile First to AI First at the keynote speech of Google I/O on May 17 at the Shoreline Amphitheatre in Mountain View, California. Typically, Google uses its annual Google I/O Conference to unveil exciting new products and technologies. At the 10th Google I/O, held May […]

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1960s-2010s: Humanistic Intelligence and History of Wearable Computing

Marshall McLuhan’s oft-quoted phrase “the medium is the message” is referenced in Sandy Pentland’s 1998 Scientific American article Wearable Computing. While functioning in the same fashion as most information and communication technology, “wearables are more personal […] because they are a constant part of one’s physical presence.” Today people are largely represented by their mobile […]

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Pokemon Go Market to Reach $56.8 Billion by 2020

MarketsAndMarkets: According to a new market research report “Augmented Reality Market by Component (Sensor, Display, & Software), Display Type (Head Mounted, Head-Up, Handheld, & Spatial), Application (Aerospace & Defense, Consumer, Commercial), and Geography – Global Forecast to 2020”, the total augmented reality market is expected to reach $56.8 Billion by 2020, at a CAGR of […]

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Virtual/Augmented Reality: Commercial and industrial applications account for most deals

CB Insights: The number of VR/AR startups is increasing as venture capital dollars continue to flood in, with investment reaching an all time high in 2015 of $658M in equity funding across 126 deals, according to CB Insights data. Even as VR/AR startups launch, larger corporates are developing VR/AR-related businesses, products, and investing in the space… VR/AR […]

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The Age of Context Quantified

  Ambient intelligence is a relatively new term in the technology lexicon, yet ABI Research forecasts that it will become the major evolution in technology-based consumer services and quality of life applications over the next 10 years. Essentially, ambient intelligence is the ability of a system to appreciate its environment, be aware of the user […]

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